//==============================================================================
// Camelry_Anim.txt
//==============================================================================

//==============================================================================
define EgyptianSword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Iron
         }
      }
   }
}
//==============================================================================
define Shield
{
   SetSelector
   {
			TechLogic none/Copper shields/Bronze shields/Iron shields
      set hotspot
      {
         version
         {
            Visualnone
         }
      }         
      set hotspot
      {
         version
         {
               Visual Attachments E Shield Small Copper
         }
      }
      set hotspot
      {
         version
         {
		visual Attachments E Shield Small Bronze
		ReplaceTexture Attachments E Shield Copper/attachments e shield iron beta
         }
      }
      set hotspot
      {
         version
         {
		 visual Attachments E Shield Small Iron
		 ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
         }
      }
   }
}
//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Camelry/Champion Camelry
      set hotspot
      {
         version
         {
            Visual cavalry beta e camel head
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry beta e camel head
replacetexture cavalry beta e scout head/cavalry beta e scout head copper
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry beta e camel head
replacetexture cavalry beta e scout head/cavalry beta e scout head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry beta e camel head
replacetexture cavalry beta e scout head/cavalry beta e scout head iron
         }
      }
   }
}
//==============================================================================

anim Bored
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				
         }
			 version
         {
				Visual Cavalry Beta E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta

				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual Cavalry Beta E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta

				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta

				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual Cavalry Beta E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				
				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta

				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual Cavalry Beta E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta

				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot	
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_IdleA
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_IdleA
					ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				
         }
      }
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_FlailA
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human standard
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_FlailA
					ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Camel_FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry beta e camelry human iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand EgyptianSword hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
				
         }
      }
   }
}
